Friday 26 October 2007

First Try at Boned Animation

First real try at animation & using bones. Very exciting indeed! After many failed attempts grasped the concept of adding the dummies to the joins, not the actual bones and everything started to work! Found that using the IK Limb command to make the original bone structure was a good way to start, and then add the IKHI Solver to where specfic joints should move. This meant the snake could have fluid movement with just 3 IKHI Solvers at top, middle and end. I think I need to play a lot more with animation, but the basics are there and I'm confident i can animate my charaters arms OK, which is the only real movement they need to make.

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