First real try at animation & using bones. Very exciting indeed! After many failed attempts grasped the concept of adding the dummies to the joins, not the actual bones and everything started to work! Found that using the IK Limb command to make the original bone structure was a good way to start, and then add the IKHI Solver to where specfic joints should move. This meant the snake could have fluid movement with just 3 IKHI Solvers at top, middle and end. I think I need to play a lot more with animation, but the basics are there and I'm confident i can animate my charaters arms OK, which is the only real movement they need to make.
Friday, 26 October 2007
Modelling the characters
2nd ident idea
Monday, 15 October 2007
Sunday, 14 October 2007
Ideas for the ident
Been thinking hard about the rght ident for the piece. Have been watching a lot of the TV idents, especially BBC2 & 3 which fits my perception of the use I'm going to put my characters to rather than the graphical (and extremely clever) idents of BBC4.
I want to utilize the 3D Max elements as much as possible to give a real sense of depth and fluidity, again taking the BBC2 '2' logo & 3 static charter idents and making their environment much more dynamic, without the filmic qualities that BBC2 are currently employing.
So, here's the first idea. Now all I have to do is decided whether to adapt the current idea into three similar pieces to retain continuity and corporate identity, or to make each one radically different. From looking at all the current and recent past idents, the former, continuity, seems to be the way to adopt.
Monday, 8 October 2007
Choosing the ident
Well, I've been looking through all the different TV stations, both mainstream and digital and I've decided the best one to tackle will be Wedding.tv, on Sky. I was at a wedding and saw a great decorative couple on top of a wedding cake that could be ideal for a staion ident, rather like the little orange man blob people on BBC3. Now all I have to do is think of three interesting ways to animate them!
Monday, 1 October 2007
Max Spider
First play at 3D Max - very exciting. Using the extrude tools, not quite mastered them yet, so made the sider in classic joining the bits together. Looks pretty cool. Jo showed me bones & skinning - that's the way to go - will explore that further - will look good with the animated wedding people I'm planning to use for the idents. Tom showed me the hair effect - very exciting but does take a while to render. Hopefully this can only get better!
1st October
Spent a good weekend looking at idents and logos. With all the digital channels around there is so much to choose from. Noticed how the use of CGI has expanded the variety and versitility of the idents around, although there is a definate minority backlash for both kitch and simplistic designs - interesting!
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